My name is Gus. I have 10 years of experience as a Generalist and Technical Artist in 3d animation and have spent the last 3 years researching Deep Learning in this context. With significant experience in this field, I know I can share straightforward content and code that would otherwise be hard to access through research papers. And this is what 3DeepLearner is about: sharing the know-how needed to accelerate the adoption of Deep Learning in our field. If you want to know more about this site check out our history and mission!
Deep Learning for Technical Artists in Animation, VFX, and Games
New to Deep Learning? Read these first!
In my previous article, you learned how to run Neural Networks inside Maya. Now you’ll learn how to do so interactively implementing your network in...Read More "Running a NeuralNet live in Maya in a Python DG Node"
In this article, you will learn how to train a Neural Network. Then you will learn how to use that network inside Maya to classify...Read More "How to use a Neural Network inside Maya"
In short Neural Networks can learn patterns from data. That lets you program tasks that are easy for a person/expert to do but are hard...Read More "What in the world is a Neural Network? And what can it do for me?"
SIGGRAPH Series – Part 03 – ‘’DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skills”
This is the third installment of the 3DeepLearner 2018 SIGGRAPH Series where I cover the most interesting deep learning papers (according to our audience) in...Read More "SIGGRAPH Series – Part 03 – ‘’DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skills”"
DeepMimic relies on reinforcement learning to teach skills to ragdolls. It’s time for you to experiment with a simplified version of it in Maya. In...Read More "Teaching a Bop Bag to Stand Up with Simplified DeepMimic"
The second installment in the SIGGRAPH series is here. The 'Mode-Adaptive Neural Networks for Quadruped Motion Control' by Zhang, Stark, et al. was the most...Read More "SIGGRAPH Series – Part 02 – ‘’Mode-Adaptive Neural Networks for Quadruped Motion Control”"
In the second installment of the SIGGRAPH Series, I have shown you how the MANN model works. Now it is time to download and understand...Read More "Guide to the MANN for Quadruped Motion Control Repo"
The SIGGRAPH series is here. You have cast your votes, now I'm publishing four short videos (and support material) on the papers you have found...Read More "SIGGRAPH Series – Part 01 – ‘Fast and Deep Deformation Approximations’"
In the first installment of the SIGGRAPH Series, I have shown you how the FDDA model works. Now it is time for you to implement...Read More "‘Fast and Deep Deformation Approximations’ Implementation"
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